Learning Sites' entire Website gets a thorough and fresh redesign (for 2017), including new sites and new interactive content. Let us know how we're doing and how we can help you !
Learning Sites awards keep coming! Several more in November and December (2016) alone (Softech International Award as the Best Virtual Heritage Company, AI Global Media Excellence Award, Corporate America News North American Excellence, BoardRoom Elite, and Small Cap Awards, Corporate LiveWire Innovation and Excellence Award, and the Corporate Vision Magazine Executive Award) as we continue to be recognized worldwide for our innovations, visualizations, and commitment to excellence. Let us put our expertise to work for you !
Learning Sites president, Donald H. Sanders, was a speaker and panelist for the symposium on "Preserving Cultural Heritage in an Uncertain Time" held on October 26, 2016, at the NYU Brademas Center, Washington DC.
Learning Sites president, Donald H. Sanders, awarded the international Tartessos Prize for lifetime achievement in virtual archaeology.
Learning Sites has been awarded an NSF SBIR Phase II TECP grant to extend its CUNATTM cuneiform translator to include Egyptian hieratic.
Article about Nimrud (Iraq) and the destruction by ISIS/Da'esh and Learning Sites' virtual heritage reconstructions.
Learning Sites work on the NSF-funded SBIR Phase II CUNATTM cuneiform translator app progresses.
Learning Sites has begun a new 5-year project to model all of Jebel Barkal, Sudan.
Learning Sites images (animations, renderings, QTVRs, and virtual worlds are now available for purchase for teaching, research, presentation, and other noncommercial uses at the Institute for the Visualization of History Website.
added March 16, 2017
Athlit Ram -- ancient Roman bronze ramming prow; largest and most complete example known to survive, from the 2nd c. BCE.
added March 3, 2017
Ancient Jerusalem -- several 3D models of key features throughout the city's history, including an Iron Age house, a Roman house, and the Ottoman gates.
added February 22, 2017
An Assyrian Queen -- for too long no woman has been represented in royal Neo-Assyrian scenes; new research enables us to create a 3D model of a queen for insertion into our virtual worlds.
added February 3, 2017
Gurob, Egypt; digital reconstruction of a small ship model found in a 19th-20th Dynasty tomb that provides clues to the Sea Peoples and beyond.
added January 31, 2017
Mycenae, Greece; digital reconstruction of the Artisans' Workshops (c.14th-13th centuries BCE) atop the citadel.
Mashkan-shapir, Iraq; digital reconstruction of an Old Babylonian (c.1840ish BCE) urban center with canals, ziggurat, and residential and manufacturing sectors.
updated January 21, 2017 -- A "History of Virtual Heritage" added to The Company menu above, chronicling how the discipline got to today, from the very earliest roots of interactive simulations.
updated January 2, 2017 -- The entire Learning Sites Website has been completely overhauled, with new content, new virtual worlds, and new navigation. Enjoy (and let us know how we're doing) !
added July 16, 2016
Nineveh, ancient Assyria (modern Iraq) newly added with background information and digital reconstructions covering the ancient capital city, the Southwest Palace of Sennacherib, and the massive Nergal Gate (recently bulldozed to destruction).
updated May 3, 2016
Al Meragh Web pages updated with new images from our digital re-creation of this previously unknown Meroitic site.
updated February 5, 2016
Ka(i)pura Web pages revised and updated, with new images from our audiovisual museum presentation (one of our first projects back in 1997-98).
revised January 25, 2016
Jebel Barkal Web pages updated with new images from our evolving and ever-expanding all-digital excavation report, research resource, and virtual reality re-creation of this religious center; coming soon will be Unity-based virtual worlds.
updated December 24, 2015
updated April 14, 2015
Central Palace Web pages updated with new renderings from our evolving and ever-expanding all-digital excavation report of the Polish Center for Mediterranean Archaeology's expedition to the site (1974-1976). The here-to-fore unpublished data include each of the major building phases of the site, the sculpture, and new descriptions and analyses.
updated April 21, 2015
Northwest Palace Web pages for the archaeological research resource now has new high-resolution renders, a video flyover of the palace, and a new virtual reality experience.
updated October 27, 2014Nemrud Dagi Web pages updated with images from our digital re-creation of this Hellenistic sanctuary (prepared for on-site visitor information signage).
added February 14, 2013
Nuzi lion sculpture photomodeling and 3D printing/CNC carving project completed in collaboration with the Semitic Museum, Harvard.
updated August 14, 2012
Seyitomer Web pages updated with photo-to-VR experiments and results.
added and updated March 20, 2012
Vari House Web pages updated with new renderings from our reworking of this pioneering virtual world and new game engine experiments; explore the Vari house in virtual reality using the Unity game engine (bees buzz, doors creak, farmers tend to their chores, and much more).
added February 11, 2011
Early Work, focusing on the Fortress of Buhen has a new rendering.
updated January 6, 2010
The Acropolis Web pages updated with a video and new renderings from our virtual reconstruction.
updated December 21, 2007
Til Barsib Web pages updated with sample images from our 3D computer model of the Palace, Lion Gate, and surrounding topography from published and newly excavated unpublished data about the Assyrian phase of occupation at the provincial settlement site (Lion Gate added; more palace images and QTVR panoramas added; and material based on the temple at Tel Halaf temple added).
updated December 27, 2007
Paliké Web pages updated with sample images from our virtual reality re-creation of the hestiaterion (dining facility) from the site.
added September 20, 2004
Be an Archaeologist; Excavate a Site in Ancient Nubia -- play our Excavation Simulation Game; a game intended for middle school kids (but fun for budding excavators of all ages); learn about the decisions that archaeologists must make each time they purchase equipment, hire specialists, and excavate a site within a certain limited time and budget. What will you uncover?
added May 2, 2000
The Nemea Valley Archaeological Project multimedia excavation report's preliminary pages have been revised and expanded with: new reconstructions of the West Building (LH I megaron; 3D artifacts added; and a new reconstruction of House E (EH III dwelling)