Among our fundamental early concerns were the on-going destruction and loss of cultural patrimony taking place both in materials housed in collections and in those remaining at archaeological sites around the world. The following three different circumstances exemplify the impetus behind our initial digital experimentation (hover over the images to enlarge):
Thus, what we are witnessing is not only the deterioration of the actual antiquities themselves, but also of the only surviving original visual records of those monuments. Sites once accessible to scholars and the public are rapidly disappearing and, as photographic emulsion peels off old glass plates at an alarming rate, documentation of these places is disappearing as well.
From these initial realizations grew the ideas of applying CAD (and associated graphics) programs to attacking this situation while at the same time using the digitized data for the collection, analysis, and publication of the ancient sites, and then using that data as the foundation for globally accessible educational materials.
A number of demonstration and research projects followed using data supplied to Riseman by the Museum of Fine Arts, Boston. The CAD models of the sites remained the foundation of his work, which included the process of re-creating the ancient buildings and sites, the process of visualizing ancient built environments, and the process of building a multilayer, multimedia experience. We invite you to review some of his results on the Early Projects pages.