LEARNING SITES (a multiple award-winning company) has, over the decades, continued as the pioneer and world leader in accurate, detailed, high-resolution visualizations of the ancient world. Our expertise in archaeology, architecture, art history, and information management offers a unique combination of strengths that, when combined with our staff's depth in programming, computer graphics, and 3D modeling, provide peerless qualifications. Scan through the projects listed here on our Website for background on the dozens of projects we have completed.
Responding to specific client requests, LEARNING SITES has produced high-resolution 2D renderings, animations, and interactive virtual worlds for archaeologists, schools, museums, publishers, antiquities services, and foreign governments around the world. We have designed and created curriculum materials, digital publications, visualizations for television broadcast, virtual worlds to support hypothesis testing and excavation problem-solving, museum exhibition supplements, and innovative software packages for fieldwork, ancient text translation, and photomodeling.
LEARNING SITES clients include: the Dallas Museum of Art, the British Museum, the Metropolitan Museum of Art (New York), the Denver Art Museum, the Museum of Fine Arts (Boston), Germantown Historical Society, the University of Pennsylvania Museum of Archaeology and Anthropology, the History Channel, National Geographic, France2 TV, Ekip Film (Turkey), the Ministry of Education (Republic of Egypt), the Hood Museum of Art, the Education Development Center, the Dalton School, Williams College Museum of Art, the Soprintendenza per i BB.CC.AA. di Catania, Assessorato BB.CC.AA., Regione Siciliana, the Qatar-Sudan Archaeological Project, and scholars from, for example, Bryn Mawr College, the University at Buffalo SUNY, Southern Methodist University, University of Puget Sound, Harvard University, the University of California at Los Angeles, and the University of Wisconsin.
We invite you to see the result of these efforts. Simply click on the project mode of your choice from the main menu.
That depends.
To view our Unity-based virtual ancient worlds, all you need is the Unity game engine plug-in which should download as you open one of those worlds, if you do not already have it installed.
To view our Oculus Rift-ready virtual worlds, you will need an Oculus Rift headset and its recommended hardware.
To view our HTML 5 / WebGL-complaint virtual ancient worlds, all you need is a computer with an up-to-date browser. We also design interactive content for hand-held smart devices.
LEARNING SITES develops custom-designed virtual worlds that take advantage of special display hardware, such as rear-projection screens, individual stereo viewing units, or other types of headsets (HMDs). We work closely with our clients to develop the best combination of hardware and software for each project, display situation, and audience.
No.
LEARNING SITES can output visualizations in many formats, including high-resolution 2D renderings and animated flyovers and flythroughs with sound and narration. We will also offer raster-to-vector conversions, high-resolution flat-bed scanning, digital photography assistance, photomodeling, and a host of other services. Virtual ancient worlds are but one solution we offer. Our solutions can be delivered also in Flash, QTVR, 3D pdf, HTML 5.0, and other interactive formats, should true virtual reality not be suited to your needs. All our work is custom-designed to suit our clients' short- and long-term goals.
LEARNING SITES has the expertise and experience to design Websites as part of a package of services suited to a client's needs. We do not, however, seek contracts for Web design alone.